Informatics: Games Engineering (M.Sc.)
Interact, explore, play - by means of interactive computer games technology. This is the spirit of our new master’s program in the Department of Informatics (Computer Science), which acknowledges the growing impact of interactive computer games technologies in our society. It is settled in a still booming industry with turnovers exceeding the game market, rushing towards new applications of interactive computer games technologies for problem-solving, education and training as well as movie entertainment.
Games Engineering deals with the theoretical foundations of interactive computer games technologies and their technical realization through software and heterogeneous computing devices, as well as multi-sensory interfaces and display systems. Modern games engineering combines fundamental concepts of computer, physical and mathematical sciences in due consideration of hardware-specific aspects and human aspects such as usability and motivation. The master’s program intends to equip students with the technical skills and knowledge required to design and actually realize the technical infrastructures underlying modern computer games, to transfer their skills and knowledge to new application domains, and to eventually discover ways to integrate computer games technologies into other research and application areas as well as into our everyday life.
Informatics: Games Engineering is an international and interdisciplinary field of science, and a master's degree in Informatics: Games Engineering from TUM will enable you to work and to pursue research in a multitude of different application domains worldwide.
The Department of Informatics is one of the largest and most renowned informatics departments in Germany and our professors and teaching staff are experts in their respective fields. Students of our master's programs receive a top-level education and can tailor their program to focus in depth on the topics that interest them most.
The Master in Informatics: Games Engineering is mainly taught in English (some elective courses are taught in German, but can be substituted by English taught ones) over four semesters and is designed to equip you with advanced skills and knowledge in the general area of computer games technologies as well as your chosen favorite areas of specialization. It is a research-oriented degree that builds on the fundamentals of computer science and games engineering you have acquired during your undergraduate studies. The Department offers a wide range of modules and research areas connected to games engineering. Teaching and learning methods include lectures, practical work, seminars, and research projects. The program also incorporates a number of interdisciplinary and supplementary elective modules, such as business planning, management skills, and intercultural communication.
Prerequisites, Application and Admission
You are required to have completed, or be about to complete, a bachelor’s degree in Informatics: Games Engineering, computer science, or a similar computer-related field. We will compare your transcript to the curriculum of our Bachelor in the Informatics: Games Engineering program. If your bachelor's program did not cover most of the main subjects in Informatics: Games Engineering, you cannot be admitted to the master's program. In some cases additional admission requirements can apply. Students holding a TUM bachelor’s degree in Informatics: Games Engineering can enroll without any additional obligations. Students holding a TUM bachelor’s degree in Informatics have to complete the courses “Techniques in Artificial Intelligence” and “Game Engine Design” to obtain admittance to the Informatics: Games Engineering program. You must also have a strong command of English.
With respect to application and admission you can find more information on the respective website as well as in the examination regulations for the master's course. The examination regulations also provide information on bridging courses etc.
Here You can find more information on the suggested temporal organization of the course of study, elective and compolsory modules, legal texts etc.