Geometry Processing

hold by Prof. Dr. R. Westermann

Time, PlaceTuesday, 08:15-10:30, Seminarraum MI   02.13.010
Begin:25.04.17
Exam: tba
Prerequisites:Computer Graphics or Game Engine Design

Announcements

The inspection of the written exam will take place on Tuesday 26.9.2017 at 10 am in room 02.13.054.

Content

The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Voxel representations
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Inverse kinematics
  • Riging, skinning, and layering

Literature

  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual wiki.blender.org/index.php/Manual

Related Stuff

Matlab Scripts