Summer Term 18

Lectures | Seminars | Practical Courses


Geometric Modelling and Character Animation 
LecturerProf. Dr. Westermann
StudiesComputer Science, Informatik: Games Engineering
PrerequisitesComputer Graphics or Game Engine Design

Introduction to geometric shape modelling, geometry representation and processing, rendering aspects

Game Engine Design
LecturerProf. Dr. Westermann
StudiesBachelor Informatik: Games Engineering
InfoThis module is open for bachelor students of Informatik (as an elective module) and Informatik: Games Engineering and students who need this lecture as a bridge course to attend the master program Informatik: Games Engineering. Associated to this module is a mandatory practical, in which the students learn the fundamentals of graphics programming using C++ and DirectX. The lecture will be taught in English.   
Advanced Deep Learning for Physics
LecturerProf. Dr. Nils Thuerey
StudiesComputer Science, Informatik: Games Engineering
PrerequisitesIntroduction to Deep Learning; Computer Graphics and Game Physics highly recommended
InfoPhysically-based animations of fluids and elastic materials
3D Scanning & Motion Capture
LecturerProf. Dr. Matthias Niessner
StudiesMaster Informatics
PrerequisitesIntroduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++
Info4 SWS, 6 ECTS
Introduction to Deep Learning
LecturerDr. Laura Leal-Taixe Prof. Dr. Matthias Niessner
StudiesMaster Informatics
PrerequisitesPassion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired
InfoIN2346, 4 SWS, 6 ECTS



Master-Seminar – Deep Learning in Computer Graphics
LecturerProf. Dr. Nils ThuereyProf. Dr. Rüdiger WestermannDr. Kiwon Um
StudiesMaster Informatics
PrerequisitesIntroduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++
Master Seminar 3D Vision
LecturerProf. Dr. Matthias NiessnerDr. Justus Thies
Prerequisites3D Scanning & Motion Capture


Practical Courses

Computer Games Laboratory
LecturerProf. Dr. Thuerey, Prof. Dr. Westermann
StudiesMaster Informatik: Games Engineering
PrerequisitesBachelor Informatik: Games Engineering
InfoMaster Practical Informatik: Games Engineering