Computer Games Laboratory (IN7106, IN710615)
Mo. 14:15 - ca. 15:45, room 02.13.010
(Only on days with milestone submissions, see detailed schedule below)
|Supervision||N. Thuerey, S. Wiewel|
Mandatory kick-off meeting: April 3rd in room 01.10.011 at 14:15 hrs. (For sign-up details, please carefully read the registration section below!)
Begin Laboratory: Monday, April 23., 2018
Main wiki: wiki.tum.de/display/Gameslab2018/Home
This course is open only to master students in Informatik: Games Engineering. The module comprises lectures, programming exercises, and student presentations
|Final pres.||The final presentation of results will take place during the demo day (exact day tba).|
|Prerequisites||Bachelor Informatik: Games Engineering|
Computer games development comprises the conception of the game world and the specification of the game flow and rules, artistic aspects, as well as the technical realization of the game via software, interaction- and display-devices. The goal of this course is to facilitate an in-depth understanding of the game development process. Students gradually design and develop a computer game in small groups and get acquainted with the art of game programming.
The Computer Games Laboratory addresses modern three-dimensional computer games technologies. In small teams, students will design and develop a computer game. The focus will be on the technical aspects of game development, such as rendering, interaction, physics, networking, distribution and parallelization, animation, and AI. In addition, we will cultivate creative thinking for advanced gameplay and visual effects.
This is a practical course which involves a hands-on approach with neither traditional lectures nor exercises. Instead, we will meet ca. once a week to discuss technical issues and to track progress. Students can utilize available game engines, yet we will make sure that a considerable own programming effort will be invested. While development will take place on PCs, students are free to choose the target platform of their final game.
At the end of the course, all results will be presented to the public. The best projects, choosen by the audience and a jury of experts from industrial partners, will be awarded hard- and software prices.
- Good programming skills (course projects are written in C++).
- Students should have passed successfully the Bachelor program Informatik: Games Engineering.
- We recommend higher level courses in the area of specialization related to the game technology making your game distinct.
Regardless the content of the game, the development process must adhere to the guidelines proposed below. Students are encouraged to design a game that has strong links to one of the areas of specialization in the curriculum of the Master program Informatik: Games Engineering.
Students chose their favorite area of specialization and contact the corresponding adminstrator (see list below) to propose and discuss the intended game. Teams from different areas can also join to create an even more complex game.
All students have to sign up for the Computer Games Laboratory and attend the mandatory lectures. It is not possible to join later on during the semester. Note - this practical course does not use the regular TUM informatics matching system you might know from other seminars and practicals.
In order to register for this course, send a short email to nils.thuerey(at)tum.de with your name. This email needs to be sent before the kick-off meeting. If you already have a team, please also indicate this in the email.
Next, make sure to attend the kick-off meeting. It takes please before the semester starts because of the tight milestone schedule for this course. Note that you should not sign up for this course until you're sure you will participate. If you drop out, this can cause significant problems for your other team members.
The following table gives an overview of all in class meetings during the semester. On all none mentioned weeks there is no class.
|lecture / milestone||date||team presentation||to publish on the wiki|
(due sunday before presentation)
|Lecture: kick-off||3. April||Form groups, register groups by Apr. 16 via email to email@example.com|
|Lecture: softskills and prototyping||23. April||Groups formed and registered.|
1. Milestone: Game idea pitch
|30. April||Game idea||Report: Game idea proposal|
Slides: Game idea
|7. May||Critiques (wiki)|
|2. Milestone: Prototype||14. May||Prototype||Report: Prototype|
Wiki: mutual critiques
|3. Milestone: Interim Demo||4. June||Interim results||Report: Interim results|
Slides: Interim results
4. Milestone: Alpha release
|25. June||Alpha version||Report: Alpha release|
Slides: Alpha release
|5. Playtesting||2. July||Playtesting results||Report: Playtesting results|
Slides: Playtesting results
|6. Final Release||9. July||Final release||Report: Final documentation|
Compiled final game version
|Demo Day live presentation||Live Demo|
Previous instances of this course