Geometric Modelling and Visualization (MSE) (IN8013)

hold by Prof. Dr. Rüdiger Westermann

Time, PlaceTuesday, 08:15-10:30, Seminarraum MI  02.13.010
Begin:April 17., 2018
Exam: tba
Prerequisites:Computer Graphics or Game Engine Design

Content

The course teaches the basic methods and algorithms which are used to model and animate geometric shapes on a computer. The lecture is held in English language. The following topics are discussed:

  • Introduction to interpolation and approximation theory
  • Spline curves and surfaces
  • Subdivision surfaces
  • Voxel representations
  • Surface analysis using differential geometry
  • Level-of-detail representations
  • Introduction to character animation
  • Inverse kinematics
  • Riging, skinning, and layering

Literature

  • Mortensen, Geometric Modeling, 2nd Edition, Wiley Publishers
  • Farin, Curves and Surfaces for Computer Aided Geometric Design, Academic Press
  • Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann
  • Kerlow, The Art of 3D Computer Animation and Effects, Whiley Publishers
  • Blender User’s Manual wiki.blender.org/index.php/Manual

Related Stuff

Matlab Scripts