Summer Term 19

Lectures | Seminars | Practical Courses

Lectures

Geometry Processing
LecturerProf. Dr. Rüdiger Westermann
StudiesComputer Science, Informatik: Games Engineering
PrerequisitesComputer Graphics or Game Engine Design
Info

Introduction to geometric shape modelling, geometry representation and processing, rendering aspects

Echtzeit Computergrafik IN0038 IN0039
LecturerProf. Dr. Rüdiger Westermann
StudiesBachelor Informatik: Games Engineering
PrerequisitesNone
InfoThis module is open for bachelor students of Informatik (as an elective module) and Informatik: Games Engineering and students who need this lecture as a bridge course to attend the master program Informatik: Games Engineering. Associated to this module is a mandatory practical, in which the students learn the fundamentals of graphics programming using C++ and DirectX. The lecture will be taught in English.   
Advanced Deep Learning for Computer Vision IN2364
LecturerDr. Laura Leal-Taixe, Prof. Matthias Niessner
StudiesMaster Informatics
PrerequisitesPassion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired
Info

 IN2346, 4 SWS, 6 ECTS

3D Scanning & Motion Capture
LecturerProf. Dr. Matthias Niessner
StudiesMaster Informatics
PrerequisitesIntroduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++
Info4 SWS, 6 ECTS
Introduction to Deep Learning
LecturerDr. Laura Leal-Taixe Prof. Dr. Matthias Niessner
StudiesMaster Informatics
PrerequisitesPassion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired
InfoIN2346, 4 SWS, 6 ECTS

Seminars

Deep Learning in Physics
LecturerProf. Dr. Nils Thuerey
StudiesComputer Science, Informatik: Games Engineering
PrerequisitesIntroduction to Deep Learning; Computer Graphics and Game Physics highly recommended
InfoPhysically-based animations of fluids and elastic materials
Deep Learning in Computer Graphics
LecturerProf. Dr. Nils Thuerey
StudiesMaster Informatics
PrerequisitesIntroduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++
Master Seminar 3D Vision
LecturerProf. Dr. Matthias NiessnerDr. Justus Thies
Prerequisites3D Scanning & Motion Capture
Info

Practical Courses

Computer Games Laboratory
LecturerProf. Dr. Thuerey
StudiesMaster Informatik: Games Engineering
PrerequisitesBachelor Informatik: Games Engineering
InfoMaster Practical Informatik: Games Engineering