Summer Term 19
Lectures
Geometry Processing | |
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Lecturer | Prof. Dr. Rüdiger Westermann |
Studies | Computer Science, Informatik: Games Engineering |
Prerequisites | Computer Graphics or Game Engine Design |
Info | Introduction to geometric shape modelling, geometry representation and processing, rendering aspects |
Grundlagen Algorithmen und Datenstrukturen IN0007 | |
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Lecturer | Prof. Dr. Nils Thuerey |
Studies | Bachelor Informatics |
Info |
Echtzeit Computergrafik IN0038 IN0039 | |
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Lecturer | Prof. Dr. Rüdiger Westermann |
Studies | Bachelor Informatik: Games Engineering |
Prerequisites | None |
Info | This module is open for bachelor students of Informatik (as an elective module) and Informatik: Games Engineering and students who need this lecture as a bridge course to attend the master program Informatik: Games Engineering. Associated to this module is a mandatory practical, in which the students learn the fundamentals of graphics programming using C++ and DirectX. The lecture will be taught in English. |
Advanced Deep Learning for Computer Vision IN2364 | |
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Lecturer | Dr. Laura Leal-Taixe, Prof. Matthias Niessner |
Studies | Master Informatics |
Prerequisites | Passion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired |
Info | IN2346, 4 SWS, 6 ECTS |
3D Scanning & Motion Capture | |
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Lecturer | Prof. Dr. Matthias Niessner |
Studies | Master Informatics |
Prerequisites | Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++ |
Info | 4 SWS, 6 ECTS |
Introduction to Deep Learning | |
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Lecturer | Dr. Laura Leal-Taixe Prof. Dr. Matthias Niessner |
Studies | Master Informatics |
Prerequisites | Passion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired |
Info | IN2346, 4 SWS, 6 ECTS |
Seminars
Bachelor Seminar - How to make a Pixar Movie | |
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Lecturer | Prof. Dr. Rüdiger Westermann |
Prerequisites | None |
Info |
Deep Learning in Physics | |
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Lecturer | Prof. Dr. Nils Thuerey |
Studies | Computer Science, Informatik: Games Engineering |
Prerequisites | Introduction to Deep Learning; Computer Graphics and Game Physics highly recommended |
Info | Physically-based animations of fluids and elastic materials |
Deep Learning in Computer Graphics | |
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Lecturer | Prof. Dr. Nils Thuerey |
Studies | Master Informatics |
Prerequisites | Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++ |
Master Seminar 3D Vision | |
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Lecturer | Prof. Dr. Matthias Niessner, Dr. Justus Thies |
Prerequisites | 3D Scanning & Motion Capture |
Info |
Research Seminar Visual Computing | |
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Lecturer | Prof. Dr. Matthias Niessner |
Studies | |
Prerequisites |
Recent Highlights in Computer Graphics and Data Visualization | |
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Lecturer | Prof. Dr. Rüdiger Westermann |
Studies | |
Prerequisites |
Practical Courses
Computer Games Laboratory | |
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Lecturer | Prof. Dr. Thuerey |
Studies | Master Informatik: Games Engineering |
Prerequisites | Bachelor Informatik: Games Engineering |
Info | Master Practical Informatik: Games Engineering |