Summer Term 2020

Lectures | Seminars | Practical Courses

Lectures

Geometry Processing IN2297
Lecturer Prof. Dr. Rüdiger Westermann
Studies Computer Science, Informatik: Games Engineering
Prerequisites Computer Graphics, Game Engine Design, Realtime Computer Graphics
Info

Introduction to geometric shape modelling, geometry representation and processing, rendering aspects

Realtime Computer Graphics IN0038 & IN0039
Lecturer Prof. Dr. Rüdiger Westermann
Studies Bachelor Informatics, Informatics: Games Engineering
Prerequisites None
Info This module is open for bachelor students of Informatics (as an elective module) and Informatics: Games Engineering, and students who need this lecture as a bridge course to attend the master program Informatics: Games Engineering. Associated to this module is a practical, in which the students learn the fundamentals of graphics programming using C++ and DirectX. The practical is mandatory for sudents of Informatics: Games Engineering. The practical can be selected as a Bachelor practical for students of Informatics. The lecture will be taught in English.   
Advanced Deep Learning for Computer Vision IN2364
Lecturer Dr. Laura Leal-Taixe, Prof. Matthias Niessner
Studies Master Informatics
Prerequisites Passion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired
Info

 IN2346, 4 SWS, 6 ECTS

3D Scanning & Motion Capture IN2354
Lecturer Prof. Dr. Matthias Niessner
Studies Master Informatics
Prerequisites Introduction to Informatics I, Analysis, Linear Algebra, Computer Graphics, C++
Info 4 SWS, 6 ECTS
Introduction to Deep Learning IN2346
Lecturer Dr. Laura Leal-Taixe Prof. Dr. Matthias Niessner
Studies Master Informatics
Prerequisites Passion for mathematics and the use of machine learning in order to solve complex computer vision problems. The course will be focused on practical projects, therefore, previous knowledge of a programming language, preferably Python, is desired
Info IN2346, 4 SWS, 6 ECTS

Seminars

Deep Learning in Physics IN2107, IN0014
Lecturer Prof. Dr. Nils Thuerey
Studies Computer Science, Informatik: Games Engineering
Prerequisites Introduction to Informatics I, Analysis, Linear Algebra, Game Physics and Introduction to Deep Learning recommended
Info Deep learning methods for physically-based simulations of fluids and elastic materials
Deep Learning in Computer Graphics IN2107, IN0014
Lecturer Prof. Dr. Nils Thuerey
Studies Master Informatics
Prerequisites Introduction to Informatics I, Analysis, Linear Algebra, Introduction to Deep Learning recommended
Master Seminar 3D Vision IN2107
Lecturer Prof. Dr. Matthias NiessnerDr. Justus Thies
Prerequisites 3D Scanning & Motion Capture
Info  
Bachelor-Seminar - Data Visualization IN0014
Lecturer Prof. Dr. Rüdiger Westermann
Studies

 

Prerequisites None
Info IN0014, 2 SWS, 5 ECTS

Practical Courses

Computer Games Laboratory IN7106
Lecturer Prof. Dr. Thuerey
Studies Master Informatik: Games Engineering
Prerequisites Bachelor Informatik: Games Engineering
Info Master Practical Informatik: Games Engineering