Computer Games Laboratory (IN7106, IN710615)

Time, Place:

Mo. 14:15 - ca. 15:45 ONLINE

(Only on days with milestone submissions, see detailed schedule below)

Supervision: (N. Thuerey), P. Holl, R. Brener
Begin:

Registration via TUMonline and mandatory project kick-off via Moodle Course. Details to be announced.

For further details, please carefully read the registration section below!

Begin Laboratory: April. 12

First online milestone meeting: April. 19

Details:

Main wiki: https://wiki.tum.de/display/gameslab2021summer/Home

This course is open only to master students in Informatik: Games Engineering. The module comprises lectures, programming exercises, and student presentations

Final pres: The final presentations of the games to the public will take place during the demo day (exact day tba).
Prerequisites: Bachelor Informatik: Games Engineering

Description

This is a practical course which involves a hands-on approach with neither traditional lectures nor exercises. Instead, we will meet ca. once every two weeks to discuss technical issues and to track progress via milestones. Students can utilize available game engines, yet we will make sure that a considerable own programming effort will be invested. While development will take place on PCs, students are free to choose the target platform of their final game. 

At the end of the course, all results will be presented to the public. 

Prerequisites

  • Good programming skills (course projects are written in C++ or C#).
  • Students should have passed successfully the Realtime CG lecture and practical.
  • This practical is open for students of Informatics: Games Engineering only.

Organization

Regardless the content of the game, the development process must adhere to the guidelines proposed below. Students are encouraged to design a game that has strong links to one of the areas of specialization in the curriculum of the Master program Informatik: Games Engineering.     

After choosing their favorite area of specialization, the students plan the project and prototype the intended game. Then, the game is implemented and iteratively improved via playtesting until it is ready to be presented at the end of the semester. Teams from different areas can also join to create an even more complex game. 

Registration

All students have to sign up for the Computer Games Laboratory via TUMonline and attend the mandatory online lectures and milestone meetings. It is not possible to join later on during the semester. Note - this practical course does not use the regular TUM informatics matching system you might know from other seminars and practicals.

In order to attend this practical, make sure to participate in the mandatory project kick-off via Moodle to form groups until April 16. It takes place before the semester starts because of the tight milestone schedule for this course. Note that you should not sign up for this course until you're sure you will participate. If you drop out, this can cause significant problems for your other team members.

Timeline

The following table gives an overview of all online meetings during the semester. On all none mentioned weeks there is no class.

milestone date team presentation in class to publish on the wiki
(due sunday before presentation)

Online project kick-off

12.04.

Kick-off Meeting
until 14.04. Register in TUMonline and form groups via Moodle

 

1. Milestone: Game idea pitch

19.04.

Game Idea
 

Slides: Game idea

Report: Game idea proposal. This week only: 1w later, report due 26.04.

2. Milestone: Prototype

03.05.

Presentations: Prototype

Report: Prototype
Slides: Prototype

Wiki: Mutual critiques

3. Milestone: Interim demo

24.05.

Presentations: Interim Demo

Report: Interim results
Slides: Interim results

4. Milestone: Alpha release

14.06.

Presentations: Alpha Release

Report: Alpha documentation
Slides: Alpha release

5. Milestone: Playtesting

28.06.

Presentations: Playtesting

Report: Playtesting results
Slides: Playtesting results

6. Milestone: Final release

12.07.

Presentations: Final Release

Report: Final documentation
Slides: Final release
Video
Compiled final game version

Demo Day: live presentation

TBA

Online demo day tba