|Time, Place:|| |
Mo. 14:15 - ca. 15:45 ONLINE
(Only on days with milestone submissions, see detailed schedule below)
|Supervision:||(N. Thuerey), P. Holl, R. Brener|
For further details, please carefully read the registration section below!
Begin Laboratory: April. 12
First online milestone meeting: April. 19
This course is open only to master students in Informatik: Games Engineering. The module comprises lectures, programming exercises, and student presentations
|Final pres:||The final presentations of the games to the public will take place during the demo day (exact day tba).|
|Prerequisites:||Bachelor Informatik: Games Engineering|
This is a practical course which involves a hands-on approach with neither traditional lectures nor exercises. Instead, we will meet ca. once every two weeks to discuss technical issues and to track progress via milestones. Students can utilize available game engines, yet we will make sure that a considerable own programming effort will be invested. While development will take place on PCs, students are free to choose the target platform of their final game.
At the end of the course, all results will be presented to the public.
- Good programming skills (course projects are written in C++ or C#).
- Students should have passed successfully the Realtime CG lecture and practical.
- This practical is open for students of Informatics: Games Engineering only.
Regardless the content of the game, the development process must adhere to the guidelines proposed below. Students are encouraged to design a game that has strong links to one of the areas of specialization in the curriculum of the Master program Informatik: Games Engineering.
After choosing their favorite area of specialization, the students plan the project and prototype the intended game. Then, the game is implemented and iteratively improved via playtesting until it is ready to be presented at the end of the semester. Teams from different areas can also join to create an even more complex game.
All students have to sign up for the Computer Games Laboratory via TUMonline and attend the mandatory online lectures and milestone meetings. It is not possible to join later on during the semester. Note - this practical course does not use the regular TUM informatics matching system you might know from other seminars and practicals.
In order to attend this practical, make sure to participate in the mandatory project kick-off via Moodle to form groups until April 16. It takes place before the semester starts because of the tight milestone schedule for this course. Note that you should not sign up for this course until you're sure you will participate. If you drop out, this can cause significant problems for your other team members.
The following table gives an overview of all online meetings during the semester. On all none mentioned weeks there is no class.
|milestone||date||team presentation in class||to publish on the wiki |
(due sunday before presentation)
Online project kick-off
1. Milestone: Game idea pitch
Slides: Game idea
Report: Game idea proposal. This week only: 1w later, report due 26.04.
2. Milestone: Prototype
Wiki: Mutual critiques
3. Milestone: Interim demo
Presentations: Interim Demo
Report: Interim results
4. Milestone: Alpha release
Presentations: Alpha Release
Report: Alpha documentation
5. Milestone: Playtesting
Report: Playtesting results
6. Milestone: Final release
Presentations: Final Release
Report: Final documentation
|Demo Day: live presentation|| |
Online demo day tba