SEP/Bachelor thesis
3D Pongavailable
Building a general geometry loader for a collection of common CG models 
Building a learning unit for radiosityavailable
Caustics using Shader 3.0 
Collision detection in large particle systemsavailable
Digital model of the FMI building with detail dataavailable
Efficient hardware-accelerated rendering for genome visualizationavailable
Entwicklung und Evaluierung eines GPU-basierten Bildmanipulationssystemsavailable
Evaluation and implementation of methods for real-time volume deformation 
Evaluation of LOD-Techniques for GPU-based height field renderingavailable
Extending a 2D pool billiard simulation towards its use in VR-environments 
Fast Voxel-Based Hydraulic Erosionavailable
GPU Particle Collision with Arbitrary Surfaces 
GPU Particle Engineavailable
GPU-friendly Texture and Mesh Compressionavailable
Generation of Huge Points Cloudsavailable
Gigapixel viewer 
Halbautomatische Häuserrekonstruktion aus Höhendaten 
Image-based editingavailable
Implementation of image-based rendering using state-of-the-art graphics hardwareavailable
Implementierung eines GPU Raycasters für unstrukturierte Gitter 
Implementing a GPU Cloth Simulation Demoavailable
Integration von volumetrischen Daten in eine bestehende Terrain-Engine 
Multimodal Volume Rendering 
Multiresolution Deformable Objects: Model Generation, Collision Detection and Advanced Rendering Techniquesavailable
PDA Graphics Client/Server Frameworkavailable
Pflanzenrendering mit pre-computed Radiance Transfer (PRT) 
Post-processing effects 
Real-Time Shape Editing using CSGavailable
Realistic simulation of riversavailable
Realistische Beleuchtungssimulation für Architekturmodelle mittels Photon-Mapsavailable 
Realtime simulation of overcast skyavailable
Rendering Trees in Terrain 
Searching and evaluating online demos for the CG and Vis lectures 
Simulation of snow- and rainfallavailable
Skeleton-driven Deformations 
Sparse voxel octree renderer 
Sun in the Cityavailable
The Bunny Game 
Virtual-FMI in realtimeavailable
Visualization algorithms for whole bacterial genomesavailable
Visualizing the Visible Humanavailable
Voxelization of Large Point Scansavailable
Master/Diploma thesis
3D City Model Viewer 
3D fluid simulation on GPUs 
An Interactive Fractal Landscape Generator using OpenGL 
Comparison of self-calibration algorithms for moving cameras available
Controllable 2,5D Flow for Computer Games and virtual Environments 
Coupling of Fluids and Deformable Bodies 
Entwicklung eines Geometrie-Editors für Landschaftsdaten 
Hierarchical representation and rendering of large point sets 
Interactive Cutting of Deformable Bodies 
Interactive Simulation and Visualization of Volumetric Deformable Objectsavailable
Interactive display of time-dependent scalar volume data on PC hardwareavailable
Model-based, computer-aided analysis of data provided by the DPIV-methodavailable
Parallel Compression and Rendering with the Duodecim Framework 
Parallel Terrain Visualizationavailable
Physics Based Simulation on GPUsavailable
Procedural Modelling and Rendering Of Cities 
Real-time cutting with extended finite elements 
Realization of efficient mass-spring simulations on graphics hardwareavailable
Realtime Simulation of Plasticity and non-linear Materials 
Simulation of water surfacesavailable
Skin Shading 
Sound effects in computer graphics applications 
Sun in the City 
Multigrid methods for optical flow computation