The table shows the schedule of the 6 semester Bachelor Informatics: Games Engineering. Click directly onto the modules in the table to get further information.
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for start of study as from winter semester 2016/2017 or later
S | C | Modules | ||||
---|---|---|---|---|---|---|
|
| Games Engineering | Practical Courses | Informatics | Mathematics | Wahlmodule |
1 | 30 | IN0031 Introduction to Informatics for Games Engineering | IN0002 Fundamentals of Programming (Exercises & Laboratory) | IN0015 Discrete | Support Electives | |
2 | 30 | IN0038 Game Engine Design | IN0006 Introduction to Software Engineering IN0007 Fundamentals of Algorithms and Data Structures | |||
3 | 30 | IN0035 Aspects of low-level Programming for Games Development | IN0034 Operating Systems and Herdware oriented Programming for Games | |||
4 | 30 | IN0040 Social Gaming | IN0010 Introduction to | IN0019 Numerical Programming | ||
5 | 30 | IN0037 Game Physics
| IN0008 Fundamentals of Databases |
| Support Electives Electives Informatics and Games Engineering | |
6 | 30 | 3 + 12 = 15 ECTS |
| Electives Games Design and Diverse Electives Informatics and Games Engineering |