Study plan Bachelor Informatics: Games Engineering

The table shows the schedule of the 6 semester Bachelor Informatics: Games Engineering. Click directly onto the modules in the table to get further information. 

Please also read our Tips for Successful Studies!

for start of study as from winter semester 2016/2017 or later

S

C

Modules

 

 

Games Engineering

Practical Courses

Informatics

Mathematics

Wahlmodule

1

30

IN0031 Introduction to Informatics for Games Engineering
6 ECTS

IN0002 Fundamentals of Programming (Exercises & Laboratory)
6 ECTS

IN0001 Introduction to Informatics 1
6 ECTS

IN0015 Discrete 
Structures

8 ECTS

Support Electives
4 ECTS

2

30

IN0038 Game Engine Design
5 ECTS

IN0039 Practical Course: Game Engine Design
5 ECTS

IN0006 Introduction to Software Engineering
6 ECTS

IN0007 Fundamentals of Algorithms and Data Structures
6 ECTS

MA0901 Linear Algebra for Informatics
8 ECTS

 

3

30

IN0033 Interaction Methods and Devices
6 ECTS

IN0035 Aspects of low-level Programming for Games Development
5 ECTS

IN0034 Operating Systems and Herdware oriented Programming for Games
6 ECTS

MA0902 Analysis for 
Informatics

8 ECTS

Electives Games Design and Diverse
5 ECTS

4

30

IN0040 Social Gaming
5 ECTS

IN0041 Practical Course: Social Gaming
5 ECTS

IN0010 Introduction to
Computer Networking and Distributed Systems

6 ECTS

IN0011 Introduction to Theory of Computation
8 ECTS

IN0019 Numerical Programming
6 ECTS

 

5

30

IN0037 Game Physics
6 ECTS

 

 

 

IN0008 Fundamentals of Databases
6 ECTS

IN2062 Techniques of Artificial Intelligence
5 ECTS 

IN0014 Advanced Seminar Course
4 ECTS

 

Support Electives 
5 ECTS

Electives Informatics and Games Engineering
4 ECTS

6

30

IN2260 Bachelor's Colloquium

IN2261 Bachelor's Thesis

3 + 12 = 15 ECTS

 

 

Electives Games Design and Diverse
6 ECTS

Electives Informatics and Games Engineering
9 ECTS