Tuesday, 17th of July 2018, 04:00 pm, FMI 00.013.009a (MI-Building, Campus Garching)
AR holds enormous promise as a potentially paradigm-shifting ubiquitous mobile computing technology, enabling the physical world to become the user interface. Clearly, we are still a sizable distance away from this promise, but, just as evidently, many major players in personal computing have already become aware of this potential. In this talk, I will take a look at the features that distinguish AR’s promise from that of other technologies that may also help define the future of personal computing, such as VR, pervasive and ubiquitous computing, agent-based computing, and physical computing. Many of the technologies that are needed for a smooth and seamless AR user experience are still under development. So, how can we help AR along its trajectory and make informed choices about future applications and user interfaces? One track of research in my lab in recent years has been concerned with the simulation of possible future capabilities in AR. With the goal to conduct controlled user studies evaluating technologies that are just not possible yet (such as a truly wide-field-of-view augmented reality display), we turn to high-end VR to simulate, predict, and assess these possible futures. In the very long term, when technological hurdles, such as real-time reconstruction of photorealistic environment models, are removed, VR and AR naturally converge. Until then, we have a very interesting playing field full of technological constraints to have fun with.
Tobias Höllerer is Professor of Computer Science at the University of California, Santa Barbara, where he leads the Four Eyes Laboratory, conducting research in the four I's of Imaging, Interaction, and Innovative Interfaces. Dr. Höllerer holds a Diplom in informatics from the Technical University of Berlin as well as an MS and PhD in computer science from Columbia University. He is a recipient of the US National Science Foundation's CAREER award, for his work on "Anywhere Augmentation", enabling mobile computer users to place annotations in 3D space wherever they go. He has been named an ACM Distinguished Scientist in 2013. Dr. Höllerer is author of over 200 peer-reviewed journal, conference, and workshop publications in the areas of augmented and virtual reality, information visualization, 3D displays and interaction, mobile and wearable computing, and social computing. Several of these publications have been selected for Best Paper or Honorable Mention awards at such venues as the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), IEEE Virtual Reality, ACM Virtual Reality Software and Technology, ACM User Interface Software and Technology, ACM MobileHCI, IEEE SocialCom, and IEEE CogSIMA.
Prof. Gudrun Klinker, Ph.D.