Daniel Dyrda, M.Sc.


Web  www.dyrda.io

Twitter  @daniel_dyrda

GitHub  dyrdadev

E-Mail  dyrda (at) in.tum.de | Encryption PGP public key | Fingerprint: 6FE6 AA0B 4D37 7573 5CA6 9E4A 13C5 882E D173 740C

Matrix  @zughiko:matrix.org

Room  MI 00.013.053

Address  Technical University of Munich, Boltzmannstr. 3, 85748 Garching b. München, Germany

Research Interests

Current research topics I am interested in:

  • Behavior Specification for Reactive Systems
  • Human Machine Interaction & User Interfaces (UI)
  • User Experience (UX)
  • Game Engineering
  • Game Design & Level Design
  • Graphs & State Diagrams
  • Graph Drawing
  • Artificial Intelligence & Artificial Life
  • Gamification
  • Serious Games
  • Inclusion and Diversity

If you are interested in working with me, you can find a list with open topics here.

Student Projects

Master Thesis

  • "Engineering a State Diagram Editor for Optimal Developer Experience" by Ariola Lami, wip
  • "Information Flow in Distributed Multi-Agent Systems as a Game Mechanic for Immersive Story Worlds" by Jakob Raith, wip
  • "Communication and Interaction Methods for Virtual Courses" by Maximilian  Mayer, wip
  • "Easy to Learn, Hard to Master: Tutorials for Challenging Games" by Leopold Traub, 2021
  • "Smart Game Worlds: Application of Hierarchical Graphs Generated from Scene Structures" by Jean-Luc Etgen, 2021
  • "Procedural Content Generation for Games based on Hierarchical Graphs" by Winfried Baumann, 2021
  • "Aesthetic Graph Drawing of Complex State Diagrams" by Cedric Fromm, 2021
  • "Development of an Emotion Engine for Games" by Ibrahim Asif Mirza, 2021

Bachelor Thesis

Master Lab Course

  • "Shattered World" with Marian Ludwig, Moritz Naser, Jakob Raith, Akbar Suriaganda, 2020

Guided Research

Seminar Paper

  • "Being Yourself: Women in Video Games" by Lorena K. Vitale, 2021
  • "Graph-based Analysis of 'Among Us'" by Pascal Neubert, 2021
  • "Modding and Scripting as ”Serious Game Mechanic” - Analyzing the Script Editor of X3:Terran Conflict" by Philipp Mueller, 2021
  • "Analysis of the map from League of Legends" by Franz Kleber, 2021
  • "Graph-based Analysis of The Legend of Zelda: A Link to the Past: Backtracking and Dungeon Design" by Julian Geheeb, 2020
  • "Analysis and Classification of Walking Simulator" by Maximiliane Münch, 2020
  • "What makes a good Antagonist?" by André Wörle, 2020

Teaching

Winter Semester 2021 / 2022

  • Level Engineering: Methods and Tools for Creating Game Environments and Level Design (IN2402)
  • Introduction to Audio for Games (IN2338)
  • Interaction Methods and Devices (IN0033)
  • Seminar - Game Analysis (IN0014, IN4824)

Summer Semester 2021

  • 3D User Interfaces (IN2111)
  • Introduction to Audio for Games (IN2338)
  • Master Praktikum Games Engineering: Augmented Reality (IN7106)

Past Years

  • Interaction Methods and Devices (WiSe 2021/2022, WiSe 2020/2021, WiSe 2019/2020, WiSe 2017/2018, WiSe 2014/2015)
  • 3D User Interfaces (SoSe 2021)
  • Introduction to Audio for Games (WiSe 2021/2022, SoSe 2021, WiSe 2020/2021, SoSe 2020, WiSe 2019/2020, WiSe 2016/2017)
  • Seminar - Game Analysis (WiSe 2021/2022, WiSe 2020/2021, WiSe 2019/2020)
  • Nachprojekte (WiSe 2015/2016)
  • Introduction to Software Engineering (SoSe 2015)

Projects

Here are some of the projects I've been involved in over the years. You can find many of my free open-source software projects on GitHub: github.com/dyrdadev

⬤   Ohi Ohi Dungeon
      since 2020   |   Mobile Game   |   as developer
      https://github.com/dyrdadev/ohi-ohi-dungeon

⬤   DemoDay
      since 2020   |   Event Series   |   as organizer
      https://wiki.tum.de/x/F4ISKQ

⬤   Behavior Specification for Reactive Systems
      2019   |   Master Thesis   |   as author
      MA: Behavior Specification for Reactive Systems

⬤   Human Brain Project - Neurorobotics
      2019 - 2020   |   as developer
      neurorobotics.net

⬤   SemesterGameJam
      2015-2016   |   Event Series   |   as co-founder
      www.semestergamejam.de

⬤   Bitschubser
      2017   |   Mobile Game   |   as developer
      Google Play - Bitschubser

⬤   Mapper's Peak
      since 2020   |   Game   |   as developer
      https://github.com/dyrdadev/mappers-peak

⬤   dyrda.io
      since 2020   |   Web application   |   as developer
      dyrda.io

⬤   Sleepy Storm
      2018   |   Game   |   as developer
      [18WS - MP] Sleepy Storm

⬤   Ubi Interact
      2018-2019   |   as developer
      Ubi-Interact

⬤   Event Shape
      2018   |   Web application   |   as developer

⬤   Multi Kinect Fusion for Virtual Environments
      2016   |   Bachelor Thesis   |   as author